September 2026 edition. Every figure below is traced to a numbered source at the end of this page. Download the full PDF or read on.
Brands spent $139 billion on experiential marketing in 2025 and are on track for about 10% more in 2026. The most-quoted event statistics still circulating online come from studies run in 2015 and 2018. The current numbers are lower, and they are still a clear majority. Loneliness, screen fatigue and a flood of AI-generated content are pushing value back into the room, and investors have noticed. This is what the data says, with the disagreements left in.
In April 2026, Allied Market Research put out a headline projecting a $2.5 trillion global events market by 2035. [18] It was syndicated to Yahoo Finance the same day and has been widely shared since. It is also a re-release of a report first published in November 2025, and the numbers in the release do not line up: its 2021 baseline of $736.8B cannot reach $2.5T at the stated 6.8% growth rate. Trillion-dollar forecasts from different firms land hundreds of billions apart. So we lead with the number that was actually measured.
The Business Research Company puts the whole events industry at $1.46 trillion in 2026, reaching $2.08 trillion by 2030 at 9.3% a year. [17] Allied projects $2.5 trillion by 2035 at 6.8% a year from an unstated 2024 base, and names sponsorship as the largest source of revenue. [18] Event management software alone is forecast to grow from $11.52 billion to $36.42 billion by 2035. [19] The totals disagree because each firm defines "events" differently. The direction does not disagree.
The events industry is not recovering from the pandemic. Experiential spend passed its 2019 peak in 2024 and set another record in 2025.
PQ Media expects U.S. experiential spend to grow 11.8% in 2026, helped by one-off events: the Winter Olympics, the FIFA World Cup, and midterm political spending. [1] Some of that lift will not repeat in 2027. Budget for the trend line, not the spike.
Eventbrite's first Social Study, a survey of 4,051 18-to-35-year-olds in the U.S. and U.K., calls it the Reset to Real: a generation moving away from curated digital performance and toward physical experience. [2]
They want to take part, not watch. Surprise locations over predictable venues, organic connection over forced networking. Eventbrite CEO Julia Hartz: people are "done with performative get-togethers and instead want rooftop sessions with secret lineups, block parties where neighbors become friends, and spaces where they can shape the moment rather than perform for it." [2]
People do not want more events. They want better ones. More real, more participatory, less choreographed.
The spending data backs it up. McKinsey finds the experiences market grew 2.6% between 2023 and 2025, compared with 0.8% for nonessential goods. [3] 88% of young travelers plan to keep or grow their 2026 travel budgets, and say they will cut shopping before they cut experiences. [20] In the U.K., 58% of Gen Z and Millennials chose experiences over physical goods last summer. [21]
In 2023 the U.S. Surgeon General issued an advisory calling loneliness an epidemic. [26] The generation reporting the most loneliness is also the one most determined to get back into rooms with other people. The two trends are moving together.
Everything in the data suggests loneliness is feeding demand for physical gathering. People are not choosing another app or feed. They are choosing a room, a shared experience, a reason to be somewhere with other people. Hinge now funds free in-person community events through its One More Hour program, with $1 million in its 2025 round across New York, Los Angeles and London. Its own survey found 85% of British Gen Z report feeling lonely. [23]
The catch: 68% of Gen Z say going out "isn't worth the damage it does to my wallet." [5] The demand is there. So is the price sensitivity. Events have to be worth it.
Partiful, the Gen Z party-invite app, reached 500,000 monthly active users in early 2025, up 400% in a year, according to Sensor Tower estimates reported by CNBC, [24] and was named to the TIME100 Most Influential Companies list. [25] In September 2026 the live-experience platform Fever raised $250 million in a round led by EQT, pitched as a bet on "what AI can't replace." [15] Sony Pictures put $100 million into Cosm's shared-reality venues. [16] Investors have decided that physical community is a real category.
Search "experiential marketing statistics" and you will find the same eight numbers on hundreds of agency sites, pitch decks and blogs, usually labelled with the current year. We traced each one back to where it started.
| The claim | Where it actually comes from | The 2026 reality |
|---|---|---|
| "85% of consumers are more likely to buy after a live event." | EventTrack 2018. [27] | 61% are more inclined to purchase (EventTrack 2026). [6] |
| "91% feel more positive about a brand after an event." | EventTrack 2018 ("over 90%"). [27] | 59% feel more positive (EventTrack 2026). [6] |
| "98% are more likely to purchase after an activation." | EventTrack 2015, and only among people already interested in the product. [28] | No current equivalent. |
| "70% become repeat customers." | EventTrack 2015, and only among attendees who had already bought. [28] | No current equivalent. |
| "78% of millennials prefer experiences over things." | Harris Poll for Eventbrite, 2014. [29] | 79% of 18 to 35s plan to attend more events (2026). [2] |
| "96% of millennials film and share brand events." | No primary source found. | 59% of attendees capture content (EventTrack 2026). [6] |
| "Earned media from activations is worth up to 10x paid." | A 2017 Forbes contributor column about digital media, not events. [30] | No reliable figure. |
| "Experiential delivers 3:1 to 5:1 ROI." | No primary study. The figure circulates between statistics blogs. | No reliable figure. |
The honest 2026 numbers are lower than the recycled ones, and they are still strong. Six in ten people leave a brand experience more ready to buy. That is the number to put in your deck.
EventTrack, Event Marketer's annual industry study, surveyed 517 brand marketers and 811 event attendees for its 2026 edition. [6] These are the current numbers.
Brands across every sector expect to spend 8% to 11% more on events in 2026, and 56% of attendees say they will go to more events than they did in 2025. [6] Among nearly 1,000 marketers and event professionals surveyed by Cvent, 98% say in-person and community events remain central to their marketing, and events take 34% of program budgets. [31]
Word of mouth is the multiplier. 82% of attendees tell the people around them, and 59% capture content in the room. A well-designed experience keeps working after the doors close.
91% of event marketers expect events to become more central to strategy over the next two years, but only 28% have a solid way to measure the trust those events build. [7] Teams that can measure it will win the budget arguments.
AI has moved from experiment to standard practice in event planning. The more important effect is on the other side: as AI-generated content floods every channel, the in-person moment becomes the thing people trust most.
Adoption is running ahead of results. In preliminary findings from Cvent and Forrester, fielded among event and hospitality leaders in June 2026, 59% use AI for event content, but only 37% say it is paying off. 70% say events matter more, not less, as AI floods every channel with synthetic content. [33]
The biggest opportunity for AI in events is not planning. It is in the room itself: visuals that react, content that adapts, a space that responds to who actually showed up tonight.
Freeman found 70% of attendees rank live events as their primary source of professional learning, but only about half attend the keynotes. [34] People come for the room and the people in it, not the slides.
Everyone agrees immersive entertainment is growing fast. They disagree on how fast. Grand View Research projects 29.4% a year; Mordor Intelligence projects 12.2%. Both start at about $140 billion. [35] [36]
Even the conservative forecast nearly doubles the market in six years. North America holds about 44% of global revenue. [35] The public companies show the same thing: Sphere's segment revenue rose 69% in Q1 2026, [38] and Live Nation reported "the strongest concert ticket sales we've ever seen." [39]
EPR Properties, the experiential real estate REIT, ended 2025 with its 19-million-square-foot experiential portfolio 99% leased or operated. [40] There is almost no vacancy at the infrastructure layer of physical entertainment.
The tools behind immersive rooms, including projection mapping, real-time generative visuals and spatial audio, are faster to deploy and cheaper to run than they were three years ago. The creative ceiling keeps rising. Purpose-built rooms to run them in are still scarce.
Executives now treat events as business infrastructure, not one-off marketing campaigns. They get discussed in board meetings, measured against pipeline, and weighed against product and media spend.
The pattern is fewer events with more money behind each one. Budgets are rising while event counts flatten. In MPI's latest survey, 71% of planners named "creating a premium experience while controlling expenses" as their hardest trade-off. [41]
Events rank second only to AI tools as the area where B2B marketers plan to increase investment in 2026: 33% vs 45%. [9] Events are competing directly with technology for budget.
Skift's September survey of in-house corporate event teams found 47% working with flat 2026 budgets. Yet 31% of those companies spend more than $10 million a year on meetings. [42] Proving ROI is getting easier: 40% of organizers say it is hard, down from 70% a year earlier. [10]
A report that only shows the good news is not a report. 2026 also brought rising costs, weaker international travel, and a wobble in planner confidence in the spring. This is what could slow things down.
Planner sentiment dropped in the spring. MPI's favorable outlook fell from 57% to 47% in Q2, [43] then bounced back to 60% in Q3. [41] Tourism Economics cut its 2026 forecast for international arrivals to the U.S., with the biggest cuts for Canada, South Korea, Germany, France and the U.K. [44] Concert grosses hit records in the first half, but on more shows rather than more money per show: North American top-tour grosses were flat and average gross per show fell. [45]
Companies are not cancelling. They are adapting: shorter programs, local or secondary-city destinations, shorter or cheaper flights. [11] The squeeze favors events that are closer, smaller and better.
What it means: the out-of-town mega-conference is under the most pressure. The local, high-production experience a short trip from a company's own office has the advantage. 63% of planners call travel costs their main obstacle. [11]
New York is not just one market among many. It is the benchmark. No other city packs as many premium venues, corporate headquarters, media companies, agencies and creative people into one walkable area.
NYC Tourism + Conventions reports $55.6 billion in direct visitor spending in 2025, $7.5 billion in tax revenue and 397,000 jobs supported. The city booked 1,515 meetings and events worth almost 345,000 room nights. It forecasts 66.3 million visitors in 2026, with domestic travel expected to beat the 2019 record. [13] The average NYC hotel room cost $333.71 a night in 2025, 17% more than in 2019. [14] The World Cup brought more than 645,000 fans to eight matches and beat its own economic forecast. [46]
What 2026 buyers want from NYC venues, in our experience: broadcast-quality production, content capture built in, VIP privacy, flexible floor plans, and experience design led by the guest. Square footage matters less. Production capability matters most.
Domestic visitors carried 2025 while international visits fell 3.2%. [13] For event buyers, that means New York's own audience is the base to build on: local teams, local clients, local press.
Every signal in this report points the same way. Physical gathering is entering a long period of structural growth, driven by loneliness, fatigue with screens and AI content, spending on experiences, and the measurable returns of being in the room. The question is not whether to invest. It is how to position for the kind of events that will define the decade.
The events that win. The demand is not for more events. It is for better ones: more real, more participatory, less choreographed. [2] Rooms that feel like they could only happen once. With costs rising and budgets concentrating, the average event gets cut first. [10]
Immersive becomes the standard. Forecasts for immersive entertainment range from $260 billion by 2031 to $1 trillion by 2033. [36] [35] Either way, projection mapping, spatial audio, generative visuals and responsive environments move from exceptional to expected.
Trust becomes the product. As AI-generated content fills every feed, the in-person moment is the one people believe. 70% of event leaders already say events matter more because of AI. [33] Teams that use AI to shape the experience itself, not just the planning, will define the category.
The biggest events of the next decade will not be the biggest events. They will be the most specific.
The State of Events 2026 was researched and published by LUME Studios, an immersive event venue and production studio at 393 Broadway on the SoHo and Tribeca border in New York City. Since 2016, LUME has produced more than 1,700 events for brands and artists including Nike, Amazon, Adidas, Roku, JetBlue, Bai, Billie Eilish, Doja Cat and Burna Boy, all from one in-house team. We built this report because we wanted to know what the data actually says about the industry we work in every day. Then we checked it again.
Planning a brand activation, executive dinner, offsite or launch in New York? Book a walkthrough, email hello@lumestudios.com, or call (212) 203-3732.
Quoting this report? Please do. Cite "LUME Studios, The State of Events 2026 (September edition)" and link to this page. For the underlying source files, email hello@lumestudios.com.
We only cite research we could trace to the organization that produced it: a survey publisher, a market research firm, a company filing, or a government or trade body. Where we had to rely on press coverage of a study, the citation says so. Vendor-sponsored surveys are labelled in the index. When forecasters disagree, we show the range. Every figure was checked against its source between September 20 and 24, 2026.
Market-size forecasts are models, not measurements. Firms define "events" differently, and a single forecast can be wrong by hundreds of billions. Survey figures describe the people who answered, often event professionals with a stake in the answer. We treat the direction as more reliable than any single number.
The May edition led with Allied Market Research's $2.5T forecast. That release is a re-issue of a 2025 report, and its baseline and growth rate do not reconcile. We now lead with PQ Media's measured 2025 experiential spend. The 91%, 85%, 98% and 70% figures came from EventTrack studies published in 2015 and 2018. They are replaced with EventTrack 2026 data, and the originals are traced in the Myth Check above. We removed the "96% of millennials share" claim, the "10x earned media" claim, the 3:1 to 5:1 ROI range, a 39% projection-mapping revenue share, and several other figures that could not be traced to primary research that says what was claimed. Attributions were corrected, weak sources were replaced, and a full Headwinds section was added.
Numbered in the order they first appear. Every link was working at publication.
Talk to the LUME Studios team about your next event.
Contact us: hello@lumestudios.com | (212) 203-3732
19 pages. 46 sources. Every figure traced back to the people who measured it. Enter your email and the PDF opens right away.
We'll send the next edition when it's out. No spam.