
Your event booked an immersive room. Now the walls need something worth staring at. We build 3D worlds, branded environments, and projection mapped visuals in-house, made for our 16-projector wraparound canvas and tested in the room before doors open.

Most immersive venues hand you the keys and a spec sheet. The content is your problem: find a 3D artist, guess at the pixel map, hope it looks right on walls you have seen once. That gap is where immersive events go wrong.
LUME builds the content and runs the room. Our team creates in all software including: Blender, Unreal Engine, TouchDesigner, Madmapper, and Resolume for any pixel canvas the work will play on. Send a brand deck or a finished campaign and we build the world around it.
Full worlds modeled and animated in Blender or Unreal engine, then rendered to wrap the room. The event can be set anywhere you can describe.

Your product at room scale. Beverage Cans, Bottles, Apparel, and packaging rebuilt as environments, with brand color and motion running floor to ceiling.

Continuous environments designed for all four walls at once, so the world holds together no matter where guests look.

Visuals mapped onto physical objects, products, and set pieces, fitted to their geometry so the light lands exactly where it should.

Made in our studio for the brands below. Filter by category.
A brand deck, campaign assets, a mood board, or one paragraph about the event. That is enough to start.
Concepting is included. You see visual directions built to your brand before anything is modeled.
Blender, TouchDesigner, Resolume, and our AI pipeline, whatever the concept calls for, produced by the team that runs the room.
Content is loaded, mapped, and rehearsed on the actual canvas before your event, not delivered as a file and wished luck.
The content team and the venue team are the same people. Every pixel is authored for the exact projector map, so nothing arrives stretched, cropped, or guessed.
The spec is 7,920 by 1,080 pixels across 16 projectors and four walls. Designing to the real canvas from day one is why the work looks native instead of adapted.
1,700+ produced events taught this team to deliver against dates that do not move. Content is show-ready before doors open.
Booking the Immersive Studio? Content creation folds into your venue production: one team, one timeline, and a tech rehearsal on the real walls before guests arrive.
A brand deck, existing campaign assets, or a written description of the event. We have started from as little as a logo and a color palette.
Yes. Ideation is included. You see visual directions before anything is built.
Yes. Existing renders, product models, and campaign footage can be adapted, extended, and remapped for the room. New builds are not always required.
Yes. Real-time and reactive systems are part of the studio. Content can respond to sound, motion, and live moments as they happen.
You do. Finished branded content is owned by you or your client, cleared for commercial use.
Yes. Send the campaign references and brand guidelines and we build the world to them.
Tell us about the event and what the room should feel like. We respond within 24 hours, usually faster.
Send Your Brief